Hi and Lo
Devlog
- June 12, 2022 by K&D Games#tilemap, #parallax, #level design, #asset creation, #overhaulHad a long weekend to put my nose to the grindstone and chisel these flat sprites to bring them to life! I've got some idea about the direction I want head with the progression through the game; a tin... Continue reading
- May 25, 2022 by K&D Games#dotween, #Optimization, #development, #prototyping, #animationWow... just wow... lol So last post I was feeling good about the implementation of my Gate Animator being so "lightweight". But then I shared the Gate animation GIF in Discord (special shout to Wokaro... Continue reading
- May 23, 2022 by K&D Games#prototyping, #game mechanics, #gamedev, #quality of lifeToday was very productive! Started off the day getting the switch "routing" capability designed. I ended up going with an Activator/ActivatorCombiner approach which is a general purpose class that emi... Continue reading
- May 21, 2022 by K&D Games#initial commit, #Release 0.0.0, #Release notesInitial commit! My goal was to create a prototype that I could use to feel the viability of having a single player control two characters simultaneously. Interestingly, this thought experiment led to... Continue reading