"Switching" things up


So with the initial prototyping done, I thought I should start planning out what features and mechanics will go into this game.

I created a board to keep track of all of my tasks associated with this project. So far it consists of tasks that are still aimed at fleshing out core mechanics; all of the art, animation, and music will have to wait until next milestone.

After creating a little bit of organization for all this chaos, it was time to move my first task into the "To do": floor switches! This is the most essential mechanic in the game as it is what will let the player progress through the levels. With that being said, I thought I'd add more variety to the switch behaviors. Switches can now behave as one-off switches, pressure switches, and toggle switches.

The logic that ties the switches to each of the gates in the demo is still rough - not in a sense that it's buggy but that it will not be the planned approach. I have tied the gate directly to the switch with the switches activation events. This coupling will not allow for me to control a gate with multiple switches (being able to activate two or more switches in order for the gate to activate). This will probably be what I will try to tackle next time!

Files

HiAndLo0.0.1.zip 29 MB
May 22, 2022

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